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So…my Ouya came last Friday.  Aside from being extremely disappointed it took so long to get here, I was excited to finally be able to try it out.

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I’m actually glad it was shipped in such a plain box.  Given its size, it made the package less conspicuous.

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Surprisingly, though, a lot of the box was empty.  Sitting at the top was my extra controller.

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I have to admit, the color scheme is very appealing to me as is the overall layout.  The top buttons, though, as well as the triggers, might take some getting used to.

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And here’s the controller naked.

The tabs to pull out the batteries is a very nice touch, and they feel very durable.  It’s not those cheap plastic tabs that you see on some devices.  I’ve always found those to break off easily.

And now, to the main event!

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The Ouya and everything inside the box.  Notice that it comes with Duracell batteries; no cheap Chinese knockoffs for this console.

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OOoh, shiny…and it’s sooooooo little!

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The back assortment of ports.  Exactly as stated it would have.

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I’ve been playing it on and off since I got it.  I’ve played these games:

  • You Don’t Know Jack
  • Final Fantasy III
  • Stalagflight
  • A Bit of a Fist of Awesome
  • Chrono Blade
  • Puddle
  • Organ Trail
  • League of Evil
  • And a few others that I can’t remember the name of right now.

So far, I have yet to experience any of the input lag issues I’ve heard about except for in one game: Puddle.  The input lag on it is more than crazy, and I’m betting it’s an issue with the game and not the Ouya.  Every other game has played very well without any noticeable lag issues.

My favorite so far is definitely Stalagflight.  It’s a very simple game, I know, but highly addictive to me.  If you play it and love it as much as I do, do the devs a favor and go into the pizza shop and make a donation.  It’s not often that you see freeware anymore, especially as fun as it is.

The issues that I’ve ran into primarily deal with the Ouya interface.  For instance, the analog stick is hyper sensitive when it comes to scrolling through games.  Also, when viewing details for a game, pressing select while on a picture doesn’t bring up an enlarged picture.  Figuring out what is selected in the details could be easier too.  And last, a pending download list as well as the ability to cancel downloads is needed.

I’ll try to give more reviews as I play.  For now, my thoughts on the Ouya have changed from bitter regret to hopeful optimism.  Now, if they have a supply issue right after launch…..I told you so.  But if they can work on that, they have a game changer here.

Now, where’s The Cave and OnLive support…

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War riding his steed, Ruin.

War riding his steed, Ruin. (Photo credit: Wikipedia)

If anyone really does read this blog, I apologize for not having any updates in so long.  I’ve been busy with work and college, and about enough time to play games to get to level 2 in Guild Wars 2.  That’s over a month, not a day.

I say that; I actually had a bit of a spending spree over both Steam and Amazon’s winter deals.  Picked up many games, including the Darksiders franchise.  Been playing the first Darksiders the most, and so far I’m really liking it; Kingdoms of Amalur: Reckoning has also been fun, although I have yet to put much into it.

It was really disheartening to hear about THQ‘s downfall, and especially Vigil shutting down.  I’m glad a lot of them have a newfound home, although I truly hope the IP is purchased at some point and kept going.  I love the setting and story, and hope more games are made in the future.

Anyway, thanks for all of your patience, and I will catch y’all after a few more months.  Or sooner.  More than likely later though.

Ouya controller

Ouya controller (Photo credit: Saad Faruque)

So, there’s a new console about to break ground called the Ouya, and it looks to fill the indie nitch like no other console before it.

Many consoles have tried to tap into this market before.  Xbox Live and the Playstation Network host independently developed games; even the original Playstation had some indie hits.  But the cost of entry can still be pretty high.

Enter: Ouya.  An Android-based consoles with pumped-up tablet specs that hopes to drive gameplay to a whole new level.  Call me old-fashioned (or just old), but I hope it brings back the good old days of the 8- and 16-bit era of video games.  Some of my favorite games of all time are Chrono Trigger and Super Mario RPG, and you just can’t find anything like them anymore.

Here’s to hoping that the Ouya brings something new to the table.  I’m looking at this from an optimistic viewpoint.

Guild Wars 2

Guild Wars 2 (Photo credit: Wikipedia)

August 28th, 2012: Guild Wars 2 is coming.  Hard to believe that Tyria will become 200+ years old in the wink of an eye.

I meant to post my first impressions of the last Beta Weekend Event, but sadly I had limited playtime due to real life obligations.  Not to worry, though, I won’t bore you with the details.  My previous post has the 1 1/2-hour video if that’s your cup of tea.

Truly, though, even though my total playtime for that weekend was very short (roughly 2 1/2, 3 hours), I enjoyed myself in Guild Wars 2.  It felt like I was coming home of sorts.  The awesome music was reminding me of good ol’ times in pre-Searing Ascalon.  It was almost like I”d never left.  …Except for being level 1 again.

I will keep my first impressions to this bare minimum since it was so short, but I was really impressed for what little time I played.  I’ll be glad when it’s released and I can get back into that world again, provided I have the time.

I’m a tank at heart.

I started playing World of Warcraft oh so long ago as a rogue, but not even a year later I desired a change of scenery.  I became tired of what seemed like the same repeated procedure over and over to maximize DPS.  So, I made a new toon, one that I never thought I’d make: an orc warrior.  This was the time of the Burning Crusade, and I made a promise to myself to learn the ropes of tanking.  And that I did.

All these many years and expansions (and games…) later,  I still normally play from a tanking perspective.  I want to be the person that goes in first, headstrong against any dangers that might come about.

I’m also a very, very, very, very, VERY logical person.  As a for-instance, when I tank in WoW, I’m always mindful of every bit of my surroundings as I can be, and mindful of not what I’m doing, but what others are doing too.  Sometimes I pay attention so much to everything else that I forget to pay attention to myself (I’m looking at you, Kel’Thuzad with your jesus portals…). I pay attention to threat whenever possible; that used to be through mods like Omen and such, but lately it’s just been, “Is it hitting me?  Good.”

So with this in mind, as you can see from the video that I posted earlier of TERA

A boss fight.

A boss fight. (Photo credit: Wikipedia)

, I charged head-first into a new dungeon in a new game that I’d never tanked on before.  I honestly wasn’t sure if I would expect a threat-based system for mobs or not; I thought I would, given the types of skills that warriors gain that all have increased aggro.  My Lancer’s skills did not seem to have those additions.

In any case, tanking that instance for the trash seemed to be a hot mess.  Mobs running around everywhere, no real tried-and-true way to get them to stay on me, etc.  I think I’m going to have to adjust my skills a little bit to incorporate the area-wide aggro shout more into my routine.

The boss fights, though, seemed to go more smoothly.  Well, the first one did anyway.  The mob mainly stuck to me, even the big rock…thing.  And it was so much fun to watch him bring about a great big hit and actually block it.  I’m definitely going back into that instance to at least fight that boss again.

The second boss fight kinda started before I got there (someone had accidentally pulled), but it wasn’t too huge of an issue.  The only issue I could see is it was *extremely* hard to tell if the boss was trying to hit me or one of the other melee.  Then again, considering his attacks, it wouldn’t really matter; he’d hit us all if he could.

The only real issue I found with the dungeon is that the party is formed with a round robin looting system.  The problem arose when people from another server picked up weapons and gear not meant for their class, but didn’t have any way of trading the items.  Unlike WoW, there is not a way to trade things cross-realm at all.  So in future dungeon runs, it will be better to have the party leader switch to a loot roll system.

More attempts at tanking are definitely in order.  It’ll be interesting to really get to the meat of the tanking system.  It seems familiar, but with the combat system as it is, plus collision, it’s also different.

A joystick controller for the Atari 2600 video...

A joystick controller for the Atari 2600 video game system. (Photo credit: Wikipedia)

I just realized that I started a brand-spankin’-new blog and didn’t even try to tell what my intent is.

My intent is simple: I want to talk about the game industry every week.

No fuss, no muss.  I want to hear from you (if anyone even reads this >.>).  I want…candy.

Sweet, sweet candy.

But I digress.  I believe video games are a creative outlet, and should be discussed as such.  So please, join me whenever you can.  Bookmark me, tweet me, comment me, whatever; let me know if you like, dislike, etc.  I will try to make a post every week about what I feel is the biggest topic of that week, and I’m definitely open to suggestions as well.

Anywho, This is the Professional n00b signing off.

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